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      <title>Enum CollisionFlag | HiAPI-C# 2025 </title>
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        <article data-uid="Hi.Collision.CollisionFlag">




  <h1 id="Hi_Collision_CollisionFlag" data-uid="Hi.Collision.CollisionFlag" class="text-break">
Enum CollisionFlag  
  </h1>

  <div class="facts text-secondary">
    <dl><dt>Namespace</dt><dd><a class="xref" href="Hi.html">Hi</a>.<a class="xref" href="Hi.Collision.html">Collision</a></dd></dl>
  <dl><dt>Assembly</dt><dd>HiCbtr.dll</dd></dl>
  </div>

  <div class="markdown summary"><p>Collision flag.
The definition is the same as native collision_flag.</p>
</div>
  <div class="markdown conceptual"></div>

  <div class="codewrapper">
    <pre><code class="lang-csharp hljs">public enum CollisionFlag</code></pre>
  </div>








  <dl class="typelist extensionMethods">
    <dt>Extension Methods</dt>
    <dd>
  <div>
      <a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__1___0_System_Action___0__">InvokeUtil.SelfInvoke&lt;TSrc&gt;(TSrc, Action&lt;TSrc&gt;)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.InvokeUtil.html#Hi_Common_InvokeUtil_SelfInvoke__2___0_System_Func___0___1__">InvokeUtil.SelfInvoke&lt;TSrc, TDst&gt;(TSrc, Func&lt;TSrc, TDst&gt;)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.MaskUtil.html#Hi_Common_MaskUtil_GetMaskedValue__1___0___0_System_Boolean_">MaskUtil.GetMaskedValue&lt;T&gt;(T, T, bool)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.MaskUtil.html#Hi_Common_MaskUtil_SetMask__1___0____0_System_Boolean_">MaskUtil.SetMask&lt;T&gt;(ref T, T, bool)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Coloring.ColorUtil.html#Hi_Coloring_ColorUtil_GetGloomyColor_System_Object_System_Double_System_Double_">ColorUtil.GetGloomyColor(object, double, double)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.NameUtil.html#Hi_Common_NameUtil_GetSelectionName_System_Object_">NameUtil.GetSelectionName(object)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Common.StringUtil.html#Hi_Common_StringUtil_GetPropertyStringIfToStringNotOverloaded_System_Object_System_Boolean_System_Boolean_">StringUtil.GetPropertyStringIfToStringNotOverloaded(object, bool, bool)</a>
  </div>
  <div>
      <a class="xref" href="Hi.Parallels.LockUtil.html#Hi_Parallels_LockUtil_Lock_System_Object_">LockUtil.Lock(object)</a>
  </div>
  </dd></dl>

  <h2 id="fields">Fields
</h2>
  <dl class="parameters">
    <dt id="Hi_Collision_CollisionFlag_Collision"><code>Collision = 0</code></dt>
  
  <dd><p>Collision.</p>
</dd>
    <dt id="Hi_Collision_CollisionFlag_MAY_INSIDE_SAFE_DISTANCE"><code>MAY_INSIDE_SAFE_DISTANCE = 1</code></dt>
  
  <dd><p>May or may not be inside the safe distance.</p>
</dd>
    <dt id="Hi_Collision_CollisionFlag_OUTSIDE_SAFE_DISTANCE"><code>OUTSIDE_SAFE_DISTANCE = 2</code></dt>
  
  <dd><p>Outside the safe distance.</p>
</dd>
    <dt id="Hi_Collision_CollisionFlag_UNDEFINED"><code>UNDEFINED = 3</code></dt>
  
  <dd><p>Not defined behavior.</p>
</dd>
    <dt id="Hi_Collision_CollisionFlag__IGNORED"><code>_IGNORED = 4</code></dt>
  
  <dd><p>Internal Use Only</p>
</dd>
  </dl>


  <h2 id="Hi_Collision_CollisionFlag_remarks">Remarks</h2>
  <div class="markdown level0 remarks"><p>The int value is according to severity.
The larger is severer.</p>
</div>

</article>

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